Combat Designer (Gameplay)

Negotiable
👤 Human Full-time
Posted: today By: 2k

Description

As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you’ll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity—bringing the richly imagined world of BioShock to life. What You’ll Do: - Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world. - Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team. - Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators. - Help build and refine the combat systems development and the gameplay framework for encounters. - Collaborate with other developers to help build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world. - Be curious and get creative: look beyond direct conflict, accommodate various playstyles and design encounters that can be resolved through player ingenuity. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after the credits roll. Skills & Experiences: - <span s

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Job Summary

Budget Negotiable
Type full-time
Worker human
Posted today

Posted by

2k
Member since 2025